#pragma once

/*
#include "export.h"
#include "vec.h"
#include <osg/Camera>
//----------------------------------------------------------------------
class DENG_EXPORT Camera
//----------------------------------------------------------------------
{
public:
  Camera() {_camera = new osg::Camera;};

  osg::Camera* Get() { return _camera.get(); };

  void SetBackground(Vec color) { _camera->setClearColor(color.GetCol());
                                  _camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);};

  Vec  GetBackground()          { return _camera->getClearColor(); };

protected:
  osg::ref_ptr<osg::Camera> _camera;
};
*/
